
Spire · Wind-cut mesas south of Pywel
Spire of Soaring
The third spire chain dungeon emphasizing vertical traversal and wind gusts. Momentum skills and timed dodges matter more here than raw damage.
How to reach
- Obtain the Soaring Permit from the astronomer after clearing Spire of the Stars.
- Glide from the mesa launch point using the updraft at noon in-game time.
- Land on the spire landing pad and insert the permit to lower the entry bridge.
Walkthrough
- Ride the first updraft column and grab the wind charm before the bridge collapses.
- Mid-floor: disable the two wind turbines by pulling the levers on opposite sides within thirty seconds.
- Use the soaring grapple points in sequence—yellow, white, yellow—to reach the upper gallery without fighting the patrol pack.
- Boss phase: stay mobile; the Soaring Sentinel tracks stationary targets with a delayed slam.
- After the fight, activate the wind shrine to permanently calm gusts in this spire for return visits.
- Loot the Soaring Crest and exit through the skylight hatch back to the mesa.
Tips
- Start the glide at noon for the strongest updraft; dusk gusts are weaker on the mesas.
- Mark turbine levers on the map ping before the thirty-second window starts.
Common pitfalls
- Standing still against the Soaring Sentinel invites the delayed slam—keep strafing.
- Missing the yellow-white-yellow grapple order dumps you into the patrol pack below.
Rewards
- Soaring Crest
- Traversal stamina bonus item
- Spire chain completion trophy progress
Related locations
Updated 2026-09-01